Murdo and I don’t particularly agree on trade-ins, I will trade in and buy pre-owned without thinking twice, whereas, Murdo always has a long, hard think about the publishers and developers before trading in a game. Then we remembered that our good friend, Colin, was a trade-in aficionado, so to speak. So, we let him join in the debate, and what we found was… well, this.
Murdo: Times are hard, for both consumers and publishers. We’ve got one of the biggest booms in trading-in for years and some of the biggest companies fighting against it. The likes of EA, and even Sony, are being battled against by hordes of gamers and their right to buy and play second-hand. But maybe, the gamers are to blame for the battle? I certainly agree with the companies anyway.
Blair: I know the companies want to make money from trade-ins and I know that having online unlock codes is the only way to do that, but I’ll still buy a pre-owned game if it’s cheaper (although, I do prefer new games) and I’d definitely trade in one of my own games to make up the cash for a new one. If I can’t afford the latest game and I can trade in a game that I’m not going to play anymore, I will. I’d never trade in a game that I really love, I’ll always keep them in my collection.
Murdo: Ahh, online passes. That annoying bit of paper inside some of the latest games. The companies are right in what they are doing with it, though. The revenue of each copy of a game that is sold should eventually feed back to the developers. They’ve spent hours building and testing the worlds we play in so why shouldn’t we pay a little extra as a way of saying thanks. You’ve already saved quite a bit buying second-hand.
Colin: I do agree that the companies should try and earn some money back on pre-owned sales and trade-ins, perhaps with DLC rather than completely removing features. If removing features is the way companies want to go I think it is fairer on the consumer if they get a chance to try the aspects of the game they will miss out. By this I mean that features, like online multiplayer, will become inactive after a period of time unless a code is entered or a pass is purchased. The gamer will still then have to pay to fully experience the game but have had a taste of what they are missing out on.
Blair: Do you really save enough by buying second hand to justify paying to play online, though? I like the idea of the online ‘locking’ after an hour or so; but people would exploit this by opting for the cheaper, pre-owned games when they aren’t too fussed about the multiplayer, perhaps only wanting to try it out. I just like trading in games to make up some money for another game, can you really fault that?
Colin: This system may be exploited but I feel it is much fairer on the consumer and the publisher will still make money off of the used purchases. I personally don’t fault anyone who trades in or buys used, almost all my games are bought that way. It allows me to play new releases for a price I can afford, if the game is good enough then I will pay to play online. However, if I get to try the features I’m missing then I’m more likely to pay to unlock them.
Murdo: This would be a great way to pull some money from the pre-owned market. Digital titles like Battlefield: 1943 have already used this system as a demo and it certainly helped me to decide whether I wanted the game or not. With certain features blocked off, the most likely being online, an hour given to test it out would be very beneficial for both sides. Some people who wouldn’t have unlocked everything might then decide to after trying the features but I fear this could be exploited greatly, especially with disc-based games. EA’s use of their ID in online games could help to prevent this though.
Blair: I like the things you get in the new boxes, such as DLC, which you might miss out on with pre-owned games, but online passes are just a hassle. The idea of having a ‘trial’ before you give money to the people who made the game is good, but it’s just like downloading a multiplayer trial from the PlayStation Store or Xbox Live Marketplace rather than having the complete game, which in the end, you paid for.
Murdo: The entire reason I love buying new is the chance to receive extras or special editions. Unfortunately, my dream of a shop selling only the extras, such as the postcards or figurines, from special editions hasn’t come true yet, but these are the things that add to the experience. If a big game has a special edition, I want it. Looking around just now, I can see my new Modern Warfare 2 night vision goggles, Captain Soap figurine, Pandora’s Box from God of War and more. These are just not offered with second hand games and make the whole thing that little bit more special. It doesn’t have to be as extravagant as these though, with the extra characters in ModNation Racers swaying me enough to one retailer. Second hand doesn’t make the same impact on me.
Blair: I love Special Editions, too. Figurines and everything rule, I wouldn’t buy pre-owned if these weren’t included and I would never trade these in. In fact, I once saw the Fallout 3 Collector’s edition (with lunchbox and bobblehead) pre-owned. I felt sick… and tempted to buy it.
Murdo: I would’ve!
Blair: I didn’t have the money…
Colin: I like special editions and the extras you get with them but I would much rather buy the game for a cheaper price. I have no problems trading in special editions either, if I’m not going to get the use out of them then I may aswell trade-in to get something I will play.
Murdo: Well apart from disowning Colin, I think we’ve done well here. None of us will be changing our ways any time soon but maybe we’ve made an impact on you. Next time you pick up that game in GAME, have a good think about what you’re buying into. Without the companies, we’d have nothing to play in the first place.
Blair: Anyway, while Colin and Murdo are bickering about trading Special Editions, we’ll pass it over to you. What do you think about trading in games and online passes?